Shader Snippet Tool
- (2 months)While skeletal animation, normal mapping, environment mapping, and lighting shaders aren't difficult to create, combining them with different parameters to produce a single effect is a time consuming process. As each additional shader is added the number of possible combinations explodes. This project served as a way to investigate what techniques could be used to fight this explosion of combinations.
Team Size : 1
Platforms : PC
Tech : C# / C++