Jeremy Baggett is an experienced software development engineer with an emphasis on game development, located in the pines of East Texas. Over the course of his career he has shipped games across multiple console and mobile platforms in addition to web based games and business applications.
Read more...
Jeremy started programming at the age of 11 in Borland Turbo C, creating 2D games as a hobby. He went on to complete graduate school (skipping the undergraduate requirement due to a strong portfolio) and now knows over twenty programming languages and a bucketful of associated technologies.
While in school he worked on a handful of mobile games for the Nokia N91 and BREW devices in addition to school projects built on Unreal and Valve's Source engine. This passion continued as he worked on the Xbox 360 Live Arcade game Roogoo, as well as the Nintendo Wii game Roogoo: Twisted Towers.
After learning how to 'wear many hats' as part of a startup, he jumped into the experience of working with large corporate teams as well as collaborating remotely porting from PC to the Xbox One.
Wanting to sharpen his talons on something outside of games, he moved on to working on web based logistics, invoicing, and ERP apps, learning how to best fit his skills to the needs of growing businesses
After consulting on a handful of projects, he returned to games, enjoying the challenges that came w/ developing VR games for multiple platforms.
Outside of work as a freelance software developer, Jeremy has a passion for programming, digital electronics, woodworking, permaculture, and building cool stuff that helps people.